This webpage is dedicated to the development of gc-linux with a primary emphasis on the GX (The Gamecube's GPU - The Flipper Chip). I have worked hard to create a kernel module which allows userland applications to use this GPU.

Below are some files which might be useful with gc-linux/gx. If you have any questions, please contact me at todd *at&*

I recommend that you go to and check-out the latest kernel and libgx from the CVS repository. Follow the instructions in my cross-compiler HOWTO and then build your kernel and libgx. Be sure to see my demo app that uses the library for some simple 3D effects. From there, have fun porting games and other 3D apps to gc-linux!


Sample source code